Object-Oriented Design & Design Patterns Roadmap
Learn object-oriented design from core modeling principles through SOLID, GRASP, GoF patterns, refactoring, and a practical design capstone.
Learn object-oriented design from core modeling principles through SOLID, GRASP, GoF patterns, refactoring, and a practical design capstone.
Compare all eleven GoF behavioral patterns by the change they isolate, the coupling they reduce, and the runtime costs they add to a system in real code.
Choose GoF patterns by tracing change pressure, comparing direct code with pattern roles, and removing abstractions when maintenance costs exceed their value.
Use a compact UML class diagram to discuss ownership, multiplicity, and dependencies in object-oriented designs before those choices harden into code.
Compare five creational patterns, see a compact TypeScript example, and choose the simplest fit for product families, construction, copying, or shared state.
Review object designs for change, coupling, cohesion, tests, performance, operations, and security using a worked example and the practical checklist.
Turn use cases and domain language into a small, behavior-rich model. Learn how to find candidates, protect invariants, and avoid making every noun a class.
Learn all nine GRASP patterns through a Java order workflow, with code, trade-offs, failure cases, and design review questions for intermediate developers.
Refactor toward design patterns safely: follow evidence of change, preserve behavior with tests, and make small transformations before adding an abstraction.
Apply all five SOLID principles to a small checkout design, see where they help, and learn when extra interfaces or indirection make code harder to change.